The Animator's Survival Kit: A Manual of Methods, Principles and Formulas for Classical, Computer, Games, Stop Motion and Internet Animators

The Animator's Survival Kit: A Manual of Methods, Principles and Formulas for Classical, Computer, Games, Stop Motion and Internet Animators

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RawrNate posted on r/animation1w

I don't know anything on-hand in terms of free besides various YouTube videos for very specific animation techniques or motion graphics things. However, if you can, spend the $20 (or less) on Richard Williams book The Animator's Survival Kit. Williams is a master animator & this is every animator's go-to.

RawrNate posted on r/animation2w

To make an animation smoother, you add more frames 🤷 But if you're wondering how to make the motion flow, that's part of the 12 principles of animation; Squash & Stretch Anticipation Staging Straight-Ahead & Pose-to-Pose Follow-through & Overlap Slow In & Slow Out Arcs Secondary Animation Timing Exagguration Solid Drawing Appeal What you've chosen to animate seems to be a very subtle motion; a character tilting their head, slightly shrugging, shifting their weight, and keeping their arms crossed. To me, it looks like your character is trying to convey confusion - so lean into that idea & try to apply those 12 ideas to it. Adding anticipation could give us more indication of the head tilt before it happens, same with the shoulder shrug. Follow-through & overlapping motions can stagger the motion so the poses aren't all happening at the same time; first the head moves, then shoulders, etc. Exaggerate the poses to make them more readable from one to the next. Draw arcs over the joints to see your motion paths, and give those arcs more definition if those paths are straight lines (the human body never moves in straight paths - our joints require arc motion). Richard Williams is an incredible animator & artist. If you can get his book The Animator's Survival Kit, it's still one of the best resources to understand these ideas & how to apply them.

p-Star_07 posted on r/animation3w

Start with a small video about something simple then work your way up to more complex videos. Crowd scenes are the hardest thing to draw up them in if you need them Get Adobe Animate. The other software that comes with it is very versitile. If you want free software I recommend Krita then you need to find some video edditing software to put it in like Davinci Resolve ( A free Adobe premiere equivalent Get a good microphone. You will probably want to record voices. Watch this video about the 12 principals of animation https://www.youtube.com/watch?v=uDqjIdI4bF4&t=1s Look at Storyboarding videos to learn about shot composition. I really like Storyboarding the Simpsons way.https://www.animationmeat.com/pdf/televisionanimation/strybrd_the_simpsonsway.pdf Look at the Gravity Falls model pack for inspiration. It has the model sheets and lip syncs for the show. You can use this to help you make your own. https://drive.google.com/drive/u/0/folders/1sp6of5KhgUpn_L1oFhVqyvAl4YfH_n7s Get the animators survival kit. https://www.amazon.com/Animators-Survival-Kit-Principles-Classical/dp/086547897X Get Animation 1. https://www.amazon.com/Cartooning-Animation-Preston-Blair-animate/dp/1633227731/ref=sr_1_1?crid=2Z2DTUORGKHG3&dib=eyJ2IjoiMSJ9.6mQ4ERkQQZdaonscuH_JoJCgmPodrP84BZ6Upjxle1F2F8crPvujgxM_ZkjH6PEY26IrZm3EOePZus4OSro9_wCY3wSnG-KE9DnFoCW2TRNPF8SZKcxGJYGUxR3Z2HAOBRbB-VGpXpQ8ZzBui_1IgBxOQm2g-05pVAVsotraXW70iVX3R8EJK-RbyO4hG8NlWy_krb3HkvmEoIiWjlbm27AapcexUZu5hIFK_MIPBnA.848jqs_s5gtaKArq2ZE44OCSLtph7oWhzBNeywHisa4&dib_tag=se&keywords=animation+1&qid=1768603947&s=books&sprefix=animation+1%2Cstripbooks%2C119&sr=1-1 Watch this video on how to storyboard. https://www.youtube.com/watch?v=fTrUcTAXQz8 If something is hard to animate, record yourself doing the action and use that as refrence footage. If you have a software like Adobe Media encoder you can turn the video into an image sequence and anylize the individual frames its easier than pausing at the right time. Study real world items and use them as inspiration for your props. Something my art teacher taught me. Don't draw the stereotype of a bird. Look at actual birds and use that as inspiration for your work. For example if I needed to draw a refrigerator I would go to my refrigerator, look at the inside of my refrigerator, Look at refrigerators on Amazon because they usually have 3d mode, and look at youtube videos about refrigerators . You don't need to copy them beat for beat but you can take elements from them as inspiration. Your props will always look better and people will notice. That is what the professionals do. For example when making Toy Story 3 the animators actually visited the dump for research. Study anatomy. It will help you adapt to any art style and it will help you move the joints properly even if you are making really cartoony stuff. If you want to draw animals use real world animals as inspiration. If you want standard cartoon clothes draw them off the top of your head. If you want more detailed clothes look at actual clothes at old navy and what not and use them as inspiration.

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